2008-02-22

In case you need to get caught up

Sorry for not writing this one in character, but I think it would be quicker to just do a quick list.

Here's what happened at out last session:

Day 1

  • We have two options for moving forward right now, neither of which has any real backing yet
    • Explore ruins below Sharn *Best Choice*
    • Head off towards Thornhold
  • Before we go down, we decide to spend the day letting Daaleen heal while we try to get some info/maps/etc
  • Determine the path to the ruins is through the sewers below the city
    • Also learn the area under the "Fallen" district of Lower Dura is the oldest
  • We go to a magic user/shop to get some loot identified
    • Amulet: +1 nat. armor (Teves get the amulet)
    • Wand: cure light wound (47 charges, Marcal's on top of that one)
  • Realize we are still being followed by the 7' guy
Day 2
  • Cab to Middle Dura, and then climb down to Lower Dura
  • Come across a group of beast men banging on a door
    • FIGHT
  • We win and save the lives of:
    • Fayla: 1/2 elf priestess of Silver Flame
    • Kara: little lost human girl
  • We get Kara home safely and return to the sewer entrance near Fayla's church
  • Entrance to the sewers is a well/sistern (unknown depth, turns out to be ~80-100ft)
  • Marcal and I hold the rope while Willa climbs down
  • While she is on the rope we get jumped by a MEGA-CRAPLOAD of beast men
    • FIGHT (I kill a lot of doods)
    • Deus Ex Machina: Big 7' guy that was following us comes out of nowhere. It's a bugbear, and he just cleaves the snot out of a big chunk of the beast men so I don't die while holding the rope.
  • That hurt (me .. everyone else was down in the bottom of the well, well out of harms way)
  • Once the fight is over, I get down there too. We find a dead body (translucent, with gills)
    • Turns out it's the body of a servant to some ancient evil race
  • We head off upstream, past a giant sinkhole/whirlpool
  • See a hole in the wall of the tunnel that is 5-6 ft across and 2-3 ft above water level and has perfectly smooth edges (as if it was melted, not carved)
    • we go into the hole (duh)
    • walls feel warm
  • Enter a 20x20 ft room with 2 doors (1 w/ writing)
  • Surprised by a giant fire worm: Thoqqua
    • Start to fight it, but Marcal just casts fear and it runs away
  • Open the door with writing (which we can't read, but turns out it said something like "Danger, don't enter" or some such warning)
  • Enter a long hallway, and about halfway in get attacked by two undead skeletons (larger than humans)
    • FIGHT
    • Loot: 2 great swords and 2 breastplates (bugbear size, not magical)
    • Decide Daaleen is going to carry everything since he hasn't been useful all day
  • Open the door at the end of the hallway
    • Thanks to my high spot check, Willa bust in first while I stayed out
  • GELATINOUS CUBE!! (sucks Willa in)
    • FIGHT
    • Loot: brass key, rocks/garbage, 6 gems
  • The fight was in a large room. The ceiling has 13 goblonoid heroes painted on it.
End of Session 3

~Teves Norfolg

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