2008-10-06

Many Things and Lots of Stuff (MTLS)

We decide to have the druids send us to Sharn first, so we can get some history on The Geomancer. Professor Roan directs us to Professor Carlton, who is the head of Xen'drik studies at Morgrave University (and who is a rather attractive woman). She explains much to us concerning geomancers: They were a council of ten leaders who ruled large parts of Xen'drik's southeast region for most of the giant empire time and a bit after. Their racial stock, language and magic are unknown today. After the downfall of the giant empire(s) the elves fought against the geomancers. Why they did this is not understood. The elves were able to kill 9 of the 10, but not 'The Geomancer' (she was to powerful). So they bound her in some kind of extra-dimentional space and warded the area around her bounding. There is an order of elves called something like 'the sons of the feathered serpent' (or 'the sons of [someone's name]'), who are responsible for her binding/keeping her bound. This is thought to have taken place about 50,000 to 30,000 years ago. This group is the same as the paladin order Velis was brought in to when the stone in his pack burned him (and made him return from the dead - which we find out about later).

She also told us there are different kinds of elves in Xendrik - Drow (half-underground peoples, and mostly savage and evil) - coal-black skinned and commonly white raised scars, with white hair).

We then went back to Greenheart and we helped the Gatekeeper reseal two of the gates in the Eldeen: Fought 5-headed hydra, and then (2nd gate) 1 wraith and 2 Bearded devils. I was knocked unconsious in both battles, but we won them. I'm really tired of being knocked down in battle.

The Gatekeepers sent us to Arenal the next day, via plant transport spell (after they grew an appropriate plant). Of course we had no idea where we were so we just kind of wandered for a while. Then we met an elf woman who did not speak common so we had to trust Tevis. Her name is Ilsiner of House Velinis. Tevis is going by the name Tolak Norrfolg and pretending to be his own younger brother since his aberrant dragon mark makes him a mark.

Through her we figured out where we were and how to get to Shae Mord... (the undying capital of the elves). Where he spoke with his grandfather elf and got some information to help us deal with The Geomancer. On the way there we found a tomb with the inscription "I am Adar, son of Ad, Terror of giants, He who never yielded in battle, defeated only by time - great destroyer of men and societies." Of course Adar was still in it (apparently even time didn't defeat him as he was now an undead mummy) and we had to fight him. So we did and we defeated him, but not until he knocked me unconsios and gave me 'the rot' (which is better than 'the clap'). From this
we gained several major spoils, of which I got a ring to protect me and a sword to destroy giants, which is, in some way, similar to the swaord we have which destroys aberrations (except that mine is an elven scimitar, and the other is an orcish greatsword).

After the talk with gramps Tevis is cagey. He refuses to tell us anything and goes to bed. Later we find out something which he probably held from us, but that comes later. Anyway, it's tough trusting your life to the whims of dishonest people.

Using the token given to us by the Gatekeepers we go back to Greenheart. Tevis tells the druids something (but not me even though I am a druid too), and they ask me to help in a ritual to try to find her location. More of the same, though. All we know is there were ten geomancers and they fought the elves about 30,000 years ago. The Geomancer was the last and the strongest and could not be destroyed. So she was bound to a demiplane created specifically to hold her, and warded against detection, by these elves.

Next the Gatekeepers plant travel us to Xen'drik near Stormreach. We find a caravan which is going part of the way we are going and join on to help protect it along the way. After a couple nights we were approached by a flying light-ball which asked for our help because it's place was being shaken by mini earthquakes. The rest of the group left, I notified the other guards, and waited about 20 minutes (knowing they would travel very slowly through all the undergrowth - and thinking it may be a diversion to pull us away from the caravan). At that point I figured it was okay to follow, so I followed their tracks and caught them when they had passed into a temple-like compound with a cavern-passage blocked off (wall of stone) with a small air-hole (something wants privacy but needs to breath).

It turns out to be a dao who has been imprisoned by 3 illithids. We end up in a fight with the brain suckers, kill two of them, the third magics it's self away, and the doa is freed from their hold. In it's gratitude it grants us three wishes.

The only other events of note on that journey are when were are attacked by 5 werehyenas and then when we are attacked by two giants. We survive both attacks, but some of us end up infected with lycanthropy (now I've had mummy rot and lycanthropy).

And then we make it to Ysawis...

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